Tags: apiedit, Visual edit
Tags: apiedit, Visual edit
Line 53: Line 53:
*[http://www.arcade-history.com/?page=detail&id=172 ''Bakutotsu Kijūtei''] at the Arcade History database
*[http://www.arcade-history.com/?page=detail&id=172 ''Bakutotsu Kijūtei''] at the Arcade History database
*[http://strategywiki.org/wiki/Bakutotsu_Kij%C5%ABtei ''Bakutotsu Kijūtei'' guide] at StrategyWiki
*[http://strategywiki.org/wiki/Bakutotsu_Kij%C5%ABtei ''Bakutotsu Kijūtei'' guide] at StrategyWiki
[[Category:1988 games]]
[[Category:Arcade games]]

Revision as of 16:25, 16 January 2016

Bakutotsu Kijuutei: Baraduke II
Developer(s) Namco
Publisher(s) Namco
Japanese title 爆突機銃艇
Release date(s) [2] 1988
Genre(s) Scrolling shooter
System(s) Arcade
Players 1-2
Preceded by Baraduke
Series Baraduke

Bakutotsu Kijutei (爆突機銃艇 Bakutotsu Kijūtei?, lit. "Bomb Thrust Machine Gun Vessel"), or fully titled as Bakutotsu Kijutei - Baraduke II, is ascrolling shooter arcade game that was released by Namco in 1988 only in Japan. It is the sequel to Baraduke, which was released 3 years earlier.


In the beginning, it seemed that the Rose Duke Fortress(Baraduke Fortress), where the Octi family lurked, the activity of the first rescue corps disappeared several years ago; however, it was not so. The mission that was given at the end are things to annihilate: the brutal space life Octi family.


Like the previous game, the player controls a spaceman in a bio-suit fighting strange-looking Octy and saving the one-eyed Paccets except this time player 1 is Takky and player 2 is Hommy.

The Paccets that the player collects during each round are added to his score at the end of the round instead of being in the bonus round, which only happens before a boss round.

  • 1st Paccet: 100, 100 total
  • 2nd Paccet: 200, 300 total
  • 3rd Paccet: 500, 800 total
  • 4th Paccet: 1000, 1800 total
  • 5th Paccet: 2000, 3800 total
  • 6th Paccet: 4000, 7800 total
  • 7th Paccet: 7650, 15450 total

The player also gets 7650 for all Paccets after that. Note that the white ones don't count, only the yellow ones do.

If a Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying. If the player catches the eyeball he will get a single point.

External links

Community content is available under CC-BY-SA unless otherwise noted.