Dig Dug II (ディグダグII) is a puzzle/action arcade game released in 1985 by Namco. It runs on Namco Super Pac-Man hardware but with a video system used in Mappy, the Tower of Druaga and Grobda (without the DAC), and is the sequel to Dig Dug, released three years earlier. It was included in Namco History Volume 3 in 1997 and was included in Namco Museum Battle Collection for the PSP in 2005. It was featured again in Namco Museum DS in 2007, and Namco Museum Virtual Arcade in 2009. It was later included in 2010's Namco Museum Megamix and was released on the Wii Virtual Console in Japan in 2009.
Gameplay[edit | edit source]
The player controls Taizo Hori (he was known as Dig Dug when the game was released) from the previous game and must wipe out the enemies on the island. A level is cleared when all of the enemies are defeated.
The biggest difference is that the game is an overhead view on an island, and requires Taizo to destroy the island and defeat the enemies (rather than digging underground). Because of this, Taizo cannot use rocks to defeat enemies.
Taizo has two weapons in this game, a jackhammer and his air pump. The pump can be used to inflate the enemies until they pop, while the jackhammer can be drilled into faults. When the faults connect to the edge or any other faults, the entire section on the island will crumble into the water. Taizo can clear large amounts of enemies this way, but he can fall into the water as well.
The Pooka and Fygar enemies return and the Fygars can still shoot fire out of their mouths at Taizo. The player loses a life if he collides with it. The enemies can phase through the fault lines to get to another area (mostly where the player is).