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(Created page with "In-game sprite. '''Kyosho Shoshosai''' (響笑翔衝斉, ''Kyōshō Shōeisai'') is an enemy in ''Bravoman''. He is...")
 
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[[File:Windmill ninja-0.png|thumb|153x153px|In-game sprite.]]
 
[[File:Windmill ninja-0.png|thumb|153x153px|In-game sprite.]]
'''Kyosho Shoshosai''' (響笑翔衝斉, ''Kyōshō Shōeisai'') is an enemy in [[Bravoman|''Bravoman'']]. He is a windmill Ninja android who has the ability to take the form of a flying shuriken. He appears as the boss of Stage 13 and will taunt [[Bravoman]] just before the boss battle begins. He attacks by bouncing diagonally around the screen, in an attempt to hit Bravoman. When he receives enough hits, he will be stunned for a few seconds.
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'''Kyosho Shoshosai''' (響笑翔衝斉, ''Kyōshō Shōeisai'') is an enemy in [[Bravoman|''Bravoman'']]. He is a windmill Ninja android who has the ability to take the form of a flying shuriken. He appears as the boss of Stage 13 and will taunt Bravoman just before the boss battle begins. He attacks by bouncing diagonally around the screen, in an attempt to hit Bravoman. When he receives enough hits, he will be stunned for a few seconds.
   
 
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Revision as of 00:37, March 20, 2019

Windmill ninja-0

In-game sprite.

Kyosho Shoshosai (響笑翔衝斉, Kyōshō Shōeisai) is an enemy in Bravoman. He is a windmill Ninja android who has the ability to take the form of a flying shuriken. He appears as the boss of Stage 13 and will taunt Bravoman just before the boss battle begins. He attacks by bouncing diagonally around the screen, in an attempt to hit Bravoman. When he receives enough hits, he will be stunned for a few seconds.

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