
Arcade board.
Namco System 22 (ナムコシステム22?) was an arcade board manufactured by Namco and Evans & Sutherland, and was first used in 1992; it is the company's thirteenth arcade board, and is the successor to the Namco System 21 board.
The hardware supported transparency effects, depth cueing, Gouraud shading and texture mapping. A variant of the board, Super System 22, was first used in 1995; this board featured higher polygonal rates and added graphical effects. The final game to use the hardware was Prop Cycle in 1996, and the board would later be retired after five years of service.
Specifications[]
- Main CPU: Motorola 68020 32-bit @ 24.576 MHz
- D SP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)
- GPU: Evans & Sutherland TR3 (exture Mapping, real-Time, real-Visual, rendering System)
- Features: texture mapping, Gouraud shading, transparency effects, depth cueing, 16.7 million colors, 240,000 polygons/second[2]
- Sound CPU: Mitsubishi M37702 (System 22 games) or M37710 (Super System 22 games) @ 16.384 MHz
- Sound Chip: Namco C352
- Namco custom chips
List of supported games[]
- SimDrive - 1992 (unreleased)
- Ridge Racer - 1993
- Ace Driver - 1994
- Alpine Racer - 1994
- Cyber Commando - 1994
- Ace Driver: Victory Lap - 1995
- Tokyo Wars - 1995
- Cyber Cycles - 1995
- Dirt Dash - 1995
- Time Crisis - 1995
- Rave Racer - 1995
- Alpine Surfer - 1996
- Armadillo Racing - 1996
- Aqua Jet - 1996
- Prop Cycle - 1996